Available for new opportunities

Hi, I'm Thibault Poul

Back End Developer & AI Enthusiast

Graduate engineer from ESIEE Paris and a software developer with over 9 years of experience in demanding environments, including defense, critical communication systems, and the automotive industry.

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01.

About Me

With over 9 years of experience as a software engineer, I have built my expertise across a wide range of industries. This diversity has sharpened my ability to quickly adapt to complex technical environments and deliver robust, innovative solutions — whether working on low-level embedded development or high-level application architecture.

Throughout my career, I have had the opportunity to contribute to demanding projects at major organizations such as Thales, Atos, and E2-CAD, where I tackled challenges ranging from 3D topology optimization and microcontroller configuration to production monitoring and critical communication systems. I am equally comfortable working close to the hardware as I am designing software layers that power end-user applications.

I am passionate about tackling new challenges, continuously expanding my skill set, and delivering high-quality work that meets both technical and business requirements. If you are looking for a versatile and reliable engineering partner for your next project, feel free to get in touch.

Technologies I work with:

C# C++ C Python SQL
9+
Years Experience
6+
Companies I worked for
5+
Personnal Projects
15+
Technologies
02.

Skills & Technologies

🖥

Frontend

HTML 80%
CSS 80%
JavaScript 75%
WPF 85%
WinForm 90%

Backend

C# 95%
C++ 90%
C 90%
Python 90%
SQL 95%
🔧

Tools & DevOps

Git 90%
Jira / Clearcase / Tuleap / RedMine / etc 90%
Software Architecture 85%
Documentation 90%
AI usage 85%

All Technologies

C# WPF Winform C++ C Python SQL .NET Java MySQL Git Ticketing platforms Software Architecture Documentation AI Usage HTML CSS Javascript Assembly Agile Unity
03.

Featured Projects

A selection of personnal projects I've worked on recently or I'm working on.

01

Legend3

A game during my scolarship at ESIEE Paris, developed in C# with Unity. It is a rogue-like dungeon crawler, implementing 2 technical features : a procedural trajectory system for projectiles and the manipulation of a cube in 3 dimensions

C# Unity Procedural generation 3D Graphics
02

Chess AI

During my scolarship at ESIEE Paris, I developed an AI to play chess, using the minimax algorithm with alpha-beta pruning and a custom heuristic evaluation function.

C Machine Learning AI Chess
04.

Get In Touch

Whether you have a project in mind or just want to say hello, my inbox is always open.

Contact Information

Location
France
Status
Open to opportunities